Ardenweald is in perpetual twilight, and is illuminated by "gormgris" from gorm for the sake of visitors. The waters of Ardenweald carry deep power that most have forgotten, except the tirnenn. Only Marasmius and a few fae recall that the Drust had invaded before, most believing them to be legends and stories to scare young fae. In addition, Ardenweald is also under attack by the Drust, who are invading from their realm of Thros in order to use the rebirth mechanisms of Ardenweald as a means to escape their fate, though they had invaded before long ago. For the first time in endless ages, the Night Fae's Winter Queen must choose which of the land's formerly lush groves-and which souls-will be fed the last precious drops of anima and which will fade away forever. Recently, Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. Īrdenweald is where the demigod Cenarius recovered after his death during the Third War, before returning to Azeroth during the Cataclysm. In essence, the realm is the highest expression of the relationship between endings and beginnings-between Death and Life. Īrdenweald can be compared to the Emerald Dream, to which it has an ancient link that has existed since before the fracturing of the Pantheon, but where the Dream represents the spring and summer of the cycle of life, Ardenweald reflects autumn and winter. In exchange for this boon, souls give a part of their anima to the forest. This ability is called the Boon of Shapes, originally granted by the Winter Queen to the first mortals that the Arbiter assigned to Ardenweald. Upon arrival, these souls can choose an animal form infused with Ardenweald's celestial magic and spend an eternity caring for the wilds. Īrdenweald serves as an afterlife for mortal souls who shared a close bond with the natural cycle, like druids, hunters, and shaman. If the Dream is the personification of Life in the waxing stage, then Ardenweald is life when it is waning. Ardenweald and the Emerald Dream are opposite blooms connected to the same tree. Its wilds are a sanctuary for the great spirits of nature that seek respite and renewal before awakening to join the cycle anew. The vast forests of Ardenweald serve the natural aspects of life and death. The grove of Hibernal Hollow has Tirna Glayn, the grove of Tirna Vaal gets its name from its tree, Tirna Noch fell earlier in the drought, Tirna Rowen of Heartwood Grove perished recently and has not had a wildseed for quite some time, the grove of Claw's Edge has Tirna Kaithe, the grove of Glitterfall Basin has Tirna Eas, the grove of Dreamsong Fenn has Tirna Fenn, Tirna Scithe is particularly dangerous, and Tirna Marwol in the Darkreach were lost long ago prior to the drought. Įach dream tree has a name, and each grove has a tree. In the early days of Ardenweald, it was just Marasmius and the Winter Queen, but as she developed the trees, the tirnenn came to be alongside them and helped build the groves. At the Grove of Awakening a portal is maintained to ferry souls back to their worlds sustained by four focuses when it is time for a soul to be reborn, they are brought the grove to return home and begin their cycle anew. Giant dream trees across the forest draw in anima, which is then used by the Night Fae to rejuvenate the spirits as they slumber inside wildseeds and prepare them to be reborn into the world of the living. An enchanted, mystical forest of rest and hibernation, Ardenweald is where Wild Gods and other spirits of nature travel upon death. They are found at Shrieking Sand and Tomb of C’Thiris, but they break apart when you try to pick them up.Ardenweald, Forest of the Night Fae, sometimes referred to as just the weald, is a realm of the Shadowlands founded by the Winter Queen and inhabited by the Night Fae Covenant. The desert set will give the Coffins of C’Thiris (sarcophagus). You will receive items of the same set like Classic and bamboo furniture but there is a chance to also receive items you cannot buy or make in the Metal and Stone sets. It is random so you never know what set you are going to get. Place gift box on the ground and breakopen. Cost is 10 Energy Crystals, 9 Red Portal Stones, 30 Gossamer cloth to make. Go to crafting menu, Misc (torch sign), Drafting Table, Furniture Giftbox. You can craft a Furniture Giftbox at the drafting table. To complete Arch-mage Meeri IV quest “Needs to Shrink” at the Portal Knight Sanctuary you need 10 Red Portal Stones (along with 10 each Blue, Yellow, and Green). To move Landing Pad at Winter Wonder Mountain (from Festive Portal Event) requires (4) Red portal stones to activate new Landing Pad. To move Landing Pads on the Vacant Asteroid and Vacant Red Plant islands also requires four (4) Red portal stones to activate new Landing Pad. If you want to move the Landing Pad on space type islands 3-05 thru 3-07, 3-12, and 3-15 need four (4) Red portal stones to activate new Landing Pad.